Welcome!
Hi! My name is Collin Fredette. I am a Game Designer who is always looking to expand upon my skills and knowledge. I as[ire to create fun and memorable gaming experiences through designing game mechanics, systems, and levels.
My Projects
Vile Inhabitants
Game Designer / Scripter / Quality Assurance
Vile Inhabitants is a short Survival-Horror game I created using Unreal Engine 5, and released on itch.io in 2024. I designed a combat functionality of the weapons and enemies. Created, iterated, and revised level layouts accounting for pacing of progression. Scripted game systems using UE5’s Blueprints. And utilized testing methods the game to ensure everything met quality standards.
You Are The Hunted is the capstone project from my senior year at SUNY Canton (2021-2022). The game takes place in a hotel where each floor represents one of the Seven Deadly Sins and the main gameplay concept is that the boss actively hunts the player throughout the level. The footage in this video is from the Envy level, where the boss is a large robot V-Tuber. For this project I collaborated with my teammates to design, pitch, and implement gameplay mechanics, concepts, systems, and UI elements.
Skills Used: Combat Design, Asset Implementation, Scripting, Game Documentation, Task Tracking, Playtesting.
Genre: Action Rogue-like
Engine: Godot
Dev Time: ~10 months
Team Size: 10
This is a gameplay prototype I worked on in 2022 using Unreal Engine 4. I designed a system where the player can perform different combos by delaying input between attacks and implemented it using Blueprints. I also worked on prototyping wall-running, a parry system, free-flow combat, and player abilities.
Skills Used: Combat Design, Scripting, UE4 Animation Systems, UE4 Niagara.
Genre: Action
Engine: Unreal Engine 4
Dev Time: ~3 months
Team Size: 1
Genre: Action FPS
Engine: Unreal Engine 4
Dev Time: ~1 month
Team Size: 1
This is a UE4 project I worked on in 2022. It is an action FPS with mechanics inspired by Halo 2 and Titanfall 2. The two main mechanics are a charged kick ability that can knockback enemies, and a weapon system that lets the player wield any two weapons simultaneously. I used a combination of Visual Studio and C++ in conjunction with UE4’s Blueprints to create the game mechanics and systems.
Skills Used: C++, Visual Scripting, Game Design, Systems Design