Welcome!
Hi! My name is Collin Fredette. I am a Game Designer that is passionate about many aspects of game development. I am always looking to lend my skills in combat design, system design, level design, scripting, and quality assurance to a team in order to create amazing gaming experiences!
My Projects
Vile Inhabitants
Game Designer / Scripter / Quality Assurance
Vile Inhabitants is a short Survival-Horror game I created using Unreal Engine 5, and released on itch.io in 2024. I designed the combat functionality of weapons and enemy AI. Created, iterated, and revised level layouts accounting for pacing of progression. Scripted game systems using UE5’s Blueprints. And utilized various testing methods to ensure everything met quality standards.
All assets used are either free assets or from packs I bought using the Unreal Engine Marketplace, and are attributed to their owners in the credits.
You Are The Hunted
Game Designer / Scripter / Quality Assurance
You Are The Hunted is the capstone project from my senior year at SUNY Canton (2021-2022). My responsablilities for this project range from designing the item system, player combat mechanics, and more. I collaborated with artists, designers, and programmers implement many of the game systems and UI elements. I participated in weekly scrums to assess the state of the project and performed testing to ensure functionality of game systems and mechanics.
I did not make any of the art. All sprites, icons, and animations are courtesy of the amazing art team.
UE4 Action Game Prototype
Combat Designer / System Designer / Scripter
This is a gameplay prototype I worked on in 2022 using Unreal Engine 4. I designed the combat system and supplementary abilities; implementing them using Blueprints.
Assets used are from Unreal Engine asset packs or free asset sites like Mixamo.
“Kick Gunner”
Combat Designer / System Designer / Scripter
This is a UE4 project I worked on in 2022. It is an action FPS with mechanics inspired by Halo 2 and Titanfall 2. The two main mechanics are a charged kick ability that can knockback enemies, and a weapon system that lets the player wield any two weapons simultaneously. I used a combination of Visual Studio and C++ in conjunction with UE4’s Blueprints to create the game mechanics and systems.
Shotgun, Pistol, and Rocket Launcher are models I made using Maya and textured in Quixel Mixer. All other assets are from marketplace packs or free engine assets.