My Roles and Responsibilities:

Crush The Slimes

Crush The Slimes is a game that I made back in early 2020. It originally started as a generic Simon game for one of my college courses. I later turned it into a little game where the goal is to crush as many slimes as possible before time runs out. I retained the Simon aspect by having the game choose a specific color of slime that the player can crush to get extra points, extend the time, and collect slime to fuel abilities. Once the specific color slime is crushed the game chooses an new color. The game features a small amount of perks and abilities that can be unlocked by leveling up and have varying, but minor, effects on gameplay. 

Engine: Godot 

Gameplay

  • Brainstorming design of the games systems and how gameplay would work 

  • Coding of the player(slime crusher) movement 

  • Spawning of enemies(slimes) in the level as well as determining their movement speeds and color. 

  • Selection of one of four slime colors for the player to crush for bonuses. 

Abilities

  • Coding of the three player abilities' functionality. 

  • Able to switch between abilities once unlocked in the menu. 

  • Each ability has unique values associated with it, such as the amount of slime needed to use it. 

Perks

  • Coding of the three player perks' functionality. 

  • Able to equip perks permanently once unlocked. 

Simple 2D Art

  • All art except for the text font was created in either Microsoft Paint or using colored rectangles from the Godot Engine.