Vile Inhabitants
Overview
Vile Inhabitants is a short Survival-Horror game I worked on from 2023-2024. In this game the player explores a abandoned storage building in an attempt to escape from the monsters now living there. The player must use the limited items and inventory space granted to them to fight off the monsters and escape the building.
Make a finished product that I am confident in, and willing to put online for others to play.
Learn more about the philosophies and systems that go into creating survival-horror games, as well as the mechanics involved in first-person shooters.
Practice, and improve, my skills in level and game design.
Goals
Survival-Horror
Genre:
Engine:
Unreal Engine 5
Dev Time:
~6 Months
1
Team Size:
Additional Software:
GIMP
Blocked out and iterated upon level layout
Fleshed out levels with extra props and geometry after final layout was determined
Experimented with the Unreal Engine landscape tool in creation of certain sections of the map
Scripted specific events to occur in the level
Tested and adjusted item placements throughout the level in an attempt to promote player engagement and balanced gameplay.
Level Design
A functioning and expandable inventory system
Asset blueprints that can fulfill multiple needs (i.e. A ceiling light that can be set to flicker with a checkbox, or a trigger that has selectable options such as: Autosave, spawn enemy, open door, etc.)
Set up character and weapon animations
Player HUD
Combat
Enemy AI
Autosave System
Menus and settings screen
Visual Scripting (UE5 Blueprints)
Used GIMP to crop out and edit images for item icons